The player is allowed to build shelters to increase population, and build resource factories to enable resources output. Upgrading technologies is to enable the military units to be made and for other uses.
Resources and currency
There are three kinds of resources: steel, oil and supply.
Coin is the currency in this game. Coins can be used to purchase resources in the trade center.
Population is very important to the city. It effects the resources and coin output.
Shelters and Resource Factories
Both of the houses and production buidings can be built more than one and be upgraded.
The ceiling of population = the population of all the residence
Population = the ceiling of population x loyalty
Productivity is 100% if sufficient population.
Actual production = max production x productivity
The player can set tax rate for better development.
Coin per hour = idle population x Tax rate x 4
The ceiling of loyalty = 100 – tax rate
The loyalty reduces when the player is defeated – population reduces – productivity reduces – output reduces.